Fishing, hunting and cooking

Where to fish, what animals drop and which five dishes you can cook at a campfire.

For version 1.4.6No story spoilers
Forest camp · City Slash
Forest camp

Before a trip through the City Slash open world, plan how you'll feed your character. A shoreline offers fish, game provides meat and leather, and a campfire turns ingredients into more filling meals. Check your character's diet first, as some foods are unsuitable.

Catching your first fish

Keep a fishing rod in your backpack. The blacksmith sells one for 30 coins, or you can make one from 4 wood, 2 leather and 1 scrap metal. You don't need bait.

Approach a suitable body of water and stay on the bank. Fishing checks that you're on the shore. If the interaction doesn't appear, move along the bank and try a spot closer to the water's edge.

A complete cycle takes 10 seconds and gives you one fish. You keep the rod. Stay at the chosen spot during the action, since interrupting it or moving away won't count as a catch. Start another cycle for the next fish.

It's a convenient way to stock up without going hunting. Check the area for threats before casting. The shore itself provides no protection while you fish.

Hunting different animals

The forest is home to animals with different behaviours. Predators may look for prey, while other species fight back or try to escape. Watch how the animal moves before approaching.

Drops vary by species. A duck gives meat but no leather. A wolf gives both. A bear yields more resources and is more dangerous to fight. Consider the health and healing supplies a difficult hunt might cost.

A bow lets you attack from range and uses arrows. Check your supply and equip the bow before you leave. The blacksmith sells arrows for 2 coins each. Crafting them from 2 wood and 1 scrap produces 10 arrows.

Keep the farm's domestic animals alive. Their deaths persist, and milk and eggs depend on living animals. A short-term supply of meat can cost you a renewable source of food.

Cooking at a campfire

Approach a campfire, open the cooking action and choose a recipe. Each portion takes 6 seconds. If you have enough of every ingredient, you can order several portions and cook them one at a time.

DishIngredients per portionSatiety restored
Cooked meat1 raw meat55
Cooked fish1 fish45
Vegetable stew1 carrot, 1 cabbage, 1 water70
Meat stew1 raw meat, 1 carrot, 1 water90
Fish soup1 fish, 1 carrot, 1 water75

These are the available campfire recipes. Some prepared foods sold in shops or found in your backpack aren't dishes you can cook yourself.

Ingredients are consumed when a portion finishes. If cooking stops, you keep the completed food and the ingredients for the unfinished portion and the rest of the order. Loading a save won't resume an unfinished queue.

Choose a quiet spot before starting a large order. Moving, taking damage or another interruption can stop cooking.

When your character can't eat a dish

Read the restriction in the food description. A feline character can eat meat and fish. Meat stew and fish soup, despite their ingredients, count as general food and are unavailable to that character. Raw or cooked meat and raw or cooked fish all fit the feline diet.

Other characters have dietary rules too. Only certain characters can eat raw meat. Water and medical supplies have their own categories. If the use action is unavailable, check the diet before buying another portion.

Satiety and healing are different effects. For instance, cooked meat can refill 55 points of satiety without healing 55 HP.

Eat it or sell it?

Put enough food aside for the next trip and check the locals' jobs. Fish and meat may be needed for deliveries as well as meals. Sell the surplus: cooked fish brings in 6 coins versus 3 for raw fish. Cooked meat brings in 5 versus 3 for raw meat.

Start with a few portions. Catch or hunt what you need, cook food your character can eat and keep a reserve before heading farther out.